Hi!
I was trying to implement a new input system into my game recently, but I’ve got a big problem.
I’m using Remote 5 to test my game, and I have a control system where there should be 2 touches at the same time, always. But how am I supposed to live test this in Input System? As I understand, currently it doesn’t support Remote 5.
Yeah, unfortunately, we’re not in a great spot there ATM. I’m pushing on that front and hope there’s better news soon.
ATM the only way to test with multitouch in the editor is to have an actual multitouch-capable device.
The mobile team is working on some things.
Within the input system, we’re thinking about ways to extend touch simulation to enable multi-touch (technically, each of the mouse buttons already generates an independent touch but that has limited usefulness as there’s only a single position; using keyboard modifiers to simulate multitouch was one idea was being floated around).
Howdy, wondering if there is any progress on this front? I remember using a touch frame work a long time ago (I think TouchScript?) that handled this really well, where you pressed ALT or some other key and a second virtual cursor appeared, mirroring your motions, and pressing down whenever you pressed. You could easily test things like pinch and zoom.