Input system- new joining player problem

Hi all,
I want to ask about joining new players to the game. I have this settings in Input Manager:


Is there posibility to get information in HandlePlayerJoin funtion with which button new Player joined?

Of course, parameter od function HandlePlayerJoin is player input from device on which button was pressed.

I think that the new input system is not intended for direct interaction with buttons. You need to use actions. The first callback from the InputManager will show the action (phase == InputActionPhase.Started). But usually not every button is associated with an action.

Yeah, I know, I use actions. I have a Input Sytem asset:


And I want to for example debug it like this:

In both debug I get false. I think that happens because when function HandlePlayerJoin is called, the button isn’t longer pressed. So I try debug get infromation with what button (action) player join or which button (action) was pressed.