Input System not Responding to Keyboard Input

This is my first time using the Input System Package, so I have spent a while following tutorials and looking online for answers, but as far as I can tell I’m doing everything right with it and I’m still not getting any responses to key-presses.
Below are screenshots of how I have everything set up, hopefully this is everything needed to find the problem. If there’s something else that might help though, I could grab a screenshot and include it too.

I have tried a bunch of different things, and I can confirm that update is running, but as far as I can tell, neither Jump or Walk work, and I have no idea why.

Any help would be appreciated with this, thank you!

I don’t see you connecting up the Walk() delegate anywhere (but images are always the worst way to see code; for proper code posting, use the forum text box link), or enabling the InputAction / Map… are you sure you went through a good tutorial? The ones on Unity should be your checklist…

I’m not quite sure what you mean about connecting a delegate or enabling the InputAction.

Idk if this does answer that, but I have my Walk() code called by the PlayerInput component via Unity Event whenever the associated keys (left and right arrow keys) are pressed, and I have the Input Action Asset selected within the same component.

As for the code, here it is pasted in:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;

public class PlayerMovement : MonoBehaviour
{
    float moveAmount;

    public void Walk(InputAction.CallbackContext context)
    {
        // Walk in direction pressed
        moveAmount = context.ReadValue<float>();
        print(moveAmount);
        
    }

    public void Jump()
    {
        print("Jump");
    }

    public void Update()
    {
        print(moveAmount);
        gameObject.transform.position = new Vector2(gameObject.transform.position.x + moveAmount, gameObject.transform.position.y);
    }
}