Input System UI Input Module not receiving controller input

Hi all,

I'm having a strange issue with the new Input System and am hoping someone may be able to help.
I have a Player Input component on my player object, as well as an Input System UI Input Module component on the Canvas used for my game's pause screen.
When I pause, I can navigate the pause menu using the keyboard and mouse, but for some reason controller input (PS4 DualShock) doesn't register at all. In normal gameplay, both the PS4 DualShock and keyboard/mouse work fine.
Strangely, this only happens with this pause screen. My main menu UI is able to use both the PS4 DualShock and keyboard/mouse to navigate menus.

Input module on pause menu (where controller doesn't work):
5285088--529968--Screen Shot 2019-12-15 at 9.58.45 AM.png

Player Input component on character GameObject:5285088--529971--Screen Shot 2019-12-15 at 10.03.33 AM.png

Input module on main menu UI (where controller does work):
5285088--529986--Screen Shot 2019-12-15 at 10.04.11 AM.png

Please let me know if there's any other information or screenshots you need.

I added an Input System UI Input Module component and an Event System component to the player and set UI element to First Selected of the Event System, then it worked. I hope it helps.

May be it can help
https://discussions.unity.com/t/847531