Hi everyone…
I’ve stumbled across a pretty big bug (or so it seems).
While using the Unity Remote for Android, or running the app in my android phone standalone, for some reason, if I touch the screen several times, with several fingers, makes the Input.touchCount eventually end up counting the wrong number of fingers, which just seems weird.
I even have a Debug.Log with it just to check how many fingers are being counted, and when this happens, even if I’m not touching the screen it keeps registering 1 touch, sometimes even more. If I then tap the screen a few times with several fingers, it seems to reset the touchCount back to normal.
Anyone else had this problem? And if so, is there a solution or is it an actual bug?