Input with both mouse and keys? (newbie)

I’ve got a code to move a paddle with keys, but i also want to be able to move the paddle with the mouse. Any tips to how to manage this?

public class Pad: MonoBehaviour {

	public float moveSpeed = 15;
	
	
	void Update () {
		
			float moveInput = Input.GetAxis("Horizontal")*Time.deltaTime*moveSpeed;
			transform.position += new Vector3(moveInput,0,0);
			float max = 14.0f;
			if(transform.position.x <= -max 	||transform.position.x>=max) 
				{
				float xPos = Mathf.Clamp(transform.position.x,-max,max);
				transform.position = new Vector3(xPos,transform.position.y,transform.position.z);
				}
			}

Use the built-in axis for the mouse. Instead of Horizontal and Vertical, it’d be Mouse X and Mouse Y.

Shall i write it at if else to get both mouse and keys?