I use a TMP_InputField with a Placeholder and a TextComponent. The latter displays the text typed in. I configure this TextComponent (a TextMeshProUGUI) with Wrapping enabled, but whenever I save the scene in the editor it gets set back to “disabled”. Hence, I can not enter multiple line Input at runtime.
Any way to change that? Any reason why it should be that way?
Thanks a lot,
Holger