Usually, we didn’t power-off our PC’s while developing. And we faced funny bug with Input system (1.0.0, 1.1.0 and couple of versions below 1.0.0, but don’t remember how long we see this bug).
Bug itself - we’re working in Unity as usually (bug reproducible on 2020.1+ (currently we using 2020.1.7f1), maybe even before 2020, don’t remember) then send PC to Sleep Mode. Then wake up PC (just immediately after going to Sleep Mode or later, doesn’t matter) and all actions which relate to Tap interaction stop working properly. An InputActionPhase.Performed event never fires, only InputActionPhase.Starded and InputActionPhase.Canceled
InputInteractionContext.timerHasExpired always return true (m_Flags always 0) after setting m_TapStartTime (changing Tap duration to longer values didn’t affect in this case anything, like global timer itself stuck on some old value before sleep mode and it breaks m_Flags bitmask calculation)
And it will start work again, without any changes in code\assets, only after restarting editor, but it’s really annoying ![]()

