Currently when i want to get if the user press a button that i bind as “Fire1” i have to use Input.GetButton("Fire1")
In my experience(In Web and Mobile Development), the use of Strings Literals is a bad practice because if i want to change “Fire1” to “Fire”(by example)… then i have to change the String Literal everywhere i use it and that may cause multiple errors that only can be catched if i run the game.
I think an autogenerated file named “InputNames” (by example) may improve the code readability and maintainability using Input.getButton(InputNames.Fire1)
Thanks