I’m playing with the new preview-0.2.8 components, and I am a bit confused (although there’s obviously a lot of ambiguity in this area). I’m trying to set up players with the assumption that a single player would have keyboard and mouse, and the remaining players would be gamepad-based. In reality all of the players would likely be gamepad based, but I want to maintain the keyboard/mouse option for development (just so I’m not constantly picking up a controller once I have those controls tuned). Currently, with the PlayerInputManager component, it appears that there’s no way to have the keyboard and mouse register as a single player unit with the current components.
I’m not overly concerned about writing my own joining system for manually joining, but I just wanted to make sure I’m not reinventing the wheel here, as it seems like combined keyboard/mouse input for a single user would be a common use case. Did I miss some functionality?