I’ve got a prototype project I’m composing, and on a whim, decided to do a Build and Run to take a good look at the whole thing in full screen. There, I seemed to notice some pretty significant problems with my inputs. My axes seem to work just fine, moving around as they should, but it’s more my buttons that have a problem. My buttons seem to fire as they desire, sometimes going several pokes before generating the input I’m looking for. Is this a common issue? How might I get around it?
Sounds like what happens if you try to use GetButtonDown in FixedUpdate, which is something that should never be done.
–Eric
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You’re absolutely right. Thanks much! My buttons are firing as the should now.