Hey guys, I’m trying to test player controls using InputTextFixture. But when the InputTestFixture mimics Inputs, the game codes that detect input actions do not respond.
I use this way to detect inputs. Find the action by the path and read the value.
InputSystem.actions.FindAction("Player/Point").ReadValue<Vector2>()
Is this because the InputTextFixture severe the connection from play-mode, and is intended to work this way?