Inputs made from InputTextFixture not working with gameCode

Hey guys, I’m trying to test player controls using InputTextFixture. But when the InputTestFixture mimics Inputs, the game codes that detect input actions do not respond.
I use this way to detect inputs. Find the action by the path and read the value.

InputSystem.actions.FindAction("Player/Point").ReadValue<Vector2>()

Is this because the InputTextFixture severe the connection from play-mode, and is intended to work this way?