InputSystem EnhancedTouch Issue on Android Build - Works in Editor with Remote Testing, but Not on Device

I’m experiencing an issue with touch input in my Android build :

In Editor (with Remote Test): Touch input on the phone works only after a single click on the game screen with the mouse.
On Android Build: Touch input doesn’t respond on the device.

using UnityEngine;
using UnityEngine.EventSystems;
using Touch = UnityEngine.InputSystem.EnhancedTouch.Touch;
using TouchPhase = UnityEngine.InputSystem.TouchPhase;
public class test : MonoBehaviour 
{
    public void Update()
    {
        if (Touch.activeTouches.Count == 1)
        {
            Touch touch = Touch.activeTouches[0];

            if (!EventSystem.current.IsPointerOverGameObject(touch.touchId))
            {

                // Touch moved phase
                if (touch.phase == TouchPhase.Moved)
                {
                    Vector2 deltaPosition = touch.delta;
                    Camera.main.transform.localEulerAngles += new Vector3(Mathf.Clamp(deltaPosition.y * Time.deltaTime, -9, 9), deltaPosition.x * Time.deltaTime, 0);
                }
            }
        }

    }
}

sc

did i miss something?

Missed enabling EnhancedTouch.

you did that by adding EnhancedTouchSupport.Enable();?

I am still struggling to get input from any Android touch screen on Unity 6.