Installed InputSystem package (preview) into Unity 2019.2.17f1. Tried to make gamepad vibrate by this code:
if (Gamepad.current != null)
Gamepad.current.SetMotorSpeeds(1.0f, 1.0f)
Tried to run ResumeHaptics() and others. I’m sure, that this code is run and gamepad is found (checked by adding logs).
Tried on Dualshock4 Gamepad, connected without any additional software. All input buttons and axis work perfectly, but IHaptics methods don’t seem to work at all.
Tested on MacOS Catalina and Windows 10.
I don’t want to use XInputDotNetPure as it is only Windows solution.