InputSystem - Touch.delta ping-ponging

When I’m using the UnityEngine.InputSystem.EnhancedTouch.Touch.onFingerMove event with EnhancedTouchSupport enabled and am receiving a correct Touch.delta value.

But the issue is that the frame after, the delta value is suddenly negative. And then the frame after that it’s positive again. (etc.) So the delta value is hopping from a positive value to a negative value continuously.

Is this a bug or am I just doing something wrong? I’m using Input System 1.0.2.

Thanks in advance!

  • Maarten B.

For the people who found this topic, I’ve solved it by just going to the old Input System.