Hi,
I am using 2017.1.0f3 and the InputTracking.disablePositionalTracking property is having no effect. Is anyone else experiencing this problem?
Hi,
I am using 2017.1.0f3 and the InputTracking.disablePositionalTracking property is having no effect. Is anyone else experiencing this problem?
It may help to know that I am using the Oculus DK2 and perhaps this is where the issue is rooted.
For anyone experiencing the same issue, here is a workaround: Completely disable position tracking - Unity Engine - Unity Discussions
You found why it does not work
Input Tracking.disable PositionalTracking and how do I fix it?
On version 5.6.2 worked and on version Unity 2017.1.0p5 does not work …
Hi! Nobody faced this problem?
I know for sure that disablePositionalTracking was working with 5.6.1f1 but at some point since then it seems to have stopped working.
There’s an open issue for this, please vote for it: Unity Issue Tracker - [VR] Disabled positional tracking is ignored by camera's child transforms
Unfortunately the bug seems to indicate that the problem is only with the camera’s children but in my testing it affects the camera object as well.
Good news,
I’ve fixed this issue, and have backported it all the way through to 2017.1
I’m not at work atm, so I don’t have information on which build its in (if its made it into a public one yet). but the issue has been resolved.
In the meantime if you’re on 2017.2 you can use the TrackedPoseDriver to achieve the same result, by adding it to the main camera, and setting it to only apply the Rotation from the source pose (which will probably be the Head Pose).