Hello,
I like to inquire before I dive into the documentation again whether DOTS being upping performance applies to the following scenario and where to look for the info on how to accomplish that:
~ 10,000 GameObjects of the same type on the root level each performing a “1 line” individually unique (using Random values) GameObject (transform) operation in their Update method.
I used to apply TransformAccessArray for a hierachy of GO ~ 3 years ago but performance was on par to before at best.
Is my use case easy and simple to implement using DOTS or would I have to create a “World”, add translation components to GOs, instruct to copy values, … ?
A short reply suffices