Unbelievable that Crysis is 2,5 years old and unbelievable that someone can create such insane looking graphics by themselves. Almost looks better than the Lord of the Rings movies in my opinion.
No doubt the best graphics Iāve ever seen in any game, map, mod or anything ever.
Personal taste and all but if you have any knowledge and appreciation for the craftmanship of realtime 3D surely you could give this something more than ādetailed but uglyā¦ā. Iām kinda offended on the artist behalf.
Great modelling, texturing, composition and lighting . Seen these before and it is outstanding work no question about it.
As we say here in Spain, āon tastes there is nothing writtenā, but I find it very ugly too. IMHO it is just pure accumulation, āhorror vacuiā. There are lots of ridiculous nonsense architectural details everywhere, lots of things out of scale, groups of the same buildings one over each other⦠in many zones it looks more like a (bad) photographic assembly than 3D. I would recommend the artist to study a little bit of architecture if he wantĀ“s to build something convincing.
Ummm⦠I would even bet that there are a lot of things faked there. The more I look at it, the less it looks true 3d for meā¦
Every individual element in that scene is quite well-modelled. Each component is decently designed, well-textured and seems to have a reasonable poly count. The scenes themselves, though, are a complete mess. Very few of the images have anything close to a focal point, and mostly amount to visual noise. Even ignoring the camera positions chosen for the screen shots, I think that walking around that scene would be hard on the head.
This is not to say it didnāt take a lot of work, or that there isnāt some very good modelling going on there. But itās not well designed.
@Filto
Nope, from my point of view itās ugly. Just like all those fantasy landscape pictures some people get fond of in a certain part of their lifetime.
It has no style i can appreciate as well. A Klee picture for instance is quite simple compared to something like this but he just knows how to deal with colours, lightning and shapes. Itās a question of how much you can appreciate abstraction as well. So, sorry, still ugly.
If you regard this as an artpiece sure. I wouldnāt hang these on my walls (not a klee picture either though) I simply regard these as screenshots from a level that a guy created for his portfolio. Iāve seen better environments both craftmanshipwise and that is more esthetically pleasing to me sure. As a one man job it is quite a feat though so I thought he deserved abit more than ādetalied but uglyā¦ā thats all. But then again crytek hired him so I guess thats appreciation enough
I better be careful what I post in the showcase forum from now on. Tough people to please in here
Just throwing details at the audience doesnāt mean anything but hey there are a large number of games around which are doing pretty well with rather ugly styles (Oblivion, Fallout 3, Crysis, ā¦) and many people even consider them looking good, so, youāre excused. :O)
Are you serious? I found the open world and visual experience of Crysis to be mind-boggling and unlike anything Iāve seen in a game before or since. I mean, it had to be. The storyline was ho-hum, there were only a few types of enemies, and they kept hurling the same insults at you over and over.
Hahaha thank you taumel. And Iām glad you have a personal preference. Most people do If you work with 3d iām sure you know that āthrowingā those details at the audience isnāt as easy as it sounds though. And since most of us donāt get to decide the style or subject matter but have to follow the art director or product owner Iām sure glad that there are people who can judge skill beyond their own personal preference.
but it is nice to know that if you get to art direct a big game we wonāt see another Crysis, Iām not overly fond of the tropical paradise look either so I will promise you the same
Yeah being an old Crymod junkie I can tell you we get the odd amazing detail stuff. But I have to admit, despite the overwhelming amount of architecture, the scene does seem out of place.
Taumel have you bothered to look at all the shots? itās clearly a mile beyond any game Iāve ever seen today. They look like pre-renders and have stunning use of colour. I recommend you view them at full size. I do not think you have any sense of taste⦠simply outstanding visuals.
@Filto
You can say that you like green more than red but as aspects like colours and lightning also follow certain rules, itās not only about personal preferences.
One cannot argue matters of taste because some people simply have better taste than others . I appreciate the long hours that went to produce this, but the details are overwhelming and give me a headache. Still, it does stand out from the others, doesnāt it?
I admit, like Taumel, that this work is technically incredible. Artistically though, itās interesting (choice to place some ruins in hidden places, color placements in foliage, some texture works), but overall it can feel like elements were modeled with no real theme and placed randomly, instead of thinking about what architecture/texture combination the scene would need at a given time.
Itās a technical artpiece, like the neverending superfast guitar solos in those 80ās metal songs : itās technically uncriticizable, but some people can feel āuntouchedā by its essence.
i.e Dream Theaterās work
(but yeah, a work bringing us to this point of debate obviously deserves some respect)