insead of Position == Position ?

my problem is “this.transform.position != hedefinKonumu” not working. Because my rigidbody object not going to that exact position. going to near and rotating around.

How can i solve this?

public void GezinDolasin ()

{

    if (!konumBelirlendi)
    {
        hedefinKonumu = new Vector3(Random.Range(-7, 7), Random.Range(-4, 4), 0); //  Random.Range(-3, 3)

        konumBelirlendi = true;
    }
    
    if (this.transform.position != hedefinKonumu)
    {
        // Hedefe Don
        this.transform.rotation = Quaternion.Slerp(this.transform.rotation, Quaternion.LookRotation(hedefinKonumu - this.transform.position), donusHizi * Time.deltaTime);

        // Hedefe Git
        this.transform.position += this.transform.forward * hareketHizi * Time.deltaTime;    
    }
    else
    {
        konumBelirlendi = false;
    }      
}

So normally you will check for a distance like this:

   if((transform.position - hedefinKonumu).sqrMagnitude < 0.1f) //Or something similarly small

You use sqrMagnitude because it doesn’t require an expensive square root.