I hate that all my shaders will be in 1 shader folder called Shader Graphs/[shader name]
It would be really helpful for organizing big projects to be able to:
Change the folder structure, so I can sort my shaders into custom paths
Change the shader name in shader graph to something else then the file name. If I use custom file naming for shaders I do not want this in the actual shader name/
This is easily possible for text based shaders, and I see no reason to now allow this in shader graph
Another request is to use a simple lit alternative. Right now I need to make an unlit graph and add custom lighting to get a ‘performant’ lit shader, while having a simple lit output would help a lot for mobile game development, which is a big focus of Unity.