Insert path and name of shader

I hate that all my shaders will be in 1 shader folder called Shader Graphs/[shader name]

It would be really helpful for organizing big projects to be able to:

  1. Change the folder structure, so I can sort my shaders into custom paths
  2. Change the shader name in shader graph to something else then the file name. If I use custom file naming for shaders I do not want this in the actual shader name/

This is easily possible for text based shaders, and I see no reason to now allow this in shader graph

(I also will make a roadmap reply for this)

Another request is to use a simple lit alternative. Right now I need to make an unlit graph and add custom lighting to get a ‘performant’ lit shader, while having a simple lit output would help a lot for mobile game development, which is a big focus of Unity.

Point 1 is answered here, I had the same question:

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Oh woah, that’s very hidden. Thanks!

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