Inspector does not allow selection of gameobjects in scene--bug?

So this has been a minor issue in the past but now its become a major issue.

I’m attempting to assign my “ProjectileOrganizer” to the “organizer” field in my inspector. Cannot drag and drop onto it or click the button next to the field, the window that pops up shows nothing.

This is beside the point of this thread but…

Unity is kind of unstable for me atm. Most of my issues are minor and with the inspector, but sometimes the compiler doesn’t seem logical. I had a statement like: if(size < maxSize) in my codebase, and it ran even though size == maxSize, which unless I’m just confused should not execute.

Screenie of the current problem:

Any chance you’re using a custom Inspector or PropertyDrawer on this field? Because this behavior sounds exactly like when you use EditorGUI.ObjectField with allowSceneObjects=false.

I’ve never used nor made any custom inspectors.