Can anyone provide me a link to where Unity3D explains how the Inspector deals with property names? That is if I have a property like this…
public float myDogsName;
The inspector displays “My Dogs Name” next to the field.
I’m looking for something that lists out all of the rules, DO’s, DON’Ts, Tricks, etc. for variations of inspector variables/parameter names.
For example, how would I name something so that it displays on the inspector like this…
Master Volume dB
… without having to create a custom editor.