Inspector text gets corrupted

Text in the the editor GUI (inspector etc) gets corrupted, letters and numbers go missing. Not sure what triggers it, it goes away on its own. I’m on a Mac running El Capitan.

Bug #733398

I’ve got the same problem. I’m running OSX Yosemite. I can reproduce it pretty reliably by renaming a folder in project view and pressing enter to finish. Finishing the rename by clicking away does not cause it.
2325132--156939--CorruptUI.png

Edit: actually, renaming any object in the project view will reproduce it, as long as you end it by pressing enter.

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Can you post some additional screenshots of the problem? It might help to determine whether the issue is related to the font texture atlas or not. Also, when it occurs, does alt-tabbing after and back to the editor affect anything?

I tried the method that @mdrotar said.

Some notes:

  1. I had to reset the layout and I had to rename the folder in the tree view.

  2. Alt tabbing and/or clicking away does fix it.

  3. This is similar, but not exactly the same as what I originally reported. I was getting the inspector/lighting window text corrupted and it was harder to fix it (simple alt tab did not fix it). I didn’t figure out what was triggering it, I’ll try and grab a screenshot next time it happens.

Here we go:

It only happened at some places this time (drop downs and the text at the bottom?). Didn’t notice how it went away, but it didn’t with a simple alt+tab.


Frequently happens after code changes during & after compilation. Resizing the window seems to fix it.
OS X Yosemite (10.10.5)
AMD Radeon HD 6750M 512 MB

Also getting this - resizing the window didn’t fix it but modifying code (i.e. causing a rebuild) did.

After importing the QuickUI free asset, docking the QuickUI tab and restarting the editor, some editor fonts become huge:

Might be a different bug, but maybe it will point to the same source of trouble as the missing characters.

(by the way, importing the asset will cause your library folder to increase with about 1 GB because of a bazillion uncrunched images)

I have the same issues with Inspector text. Using an iMac, Yosemite.

It happens very often in various inspector windows, dropdowns, labels etc, but goes away either by itself in a few seconds, or through trying to do random stuff like switching away from the windows or opening something or changing the selected asset etc.

I’m getting the same issue on Unity 5.3.0b5 on El Capitan. If I do File > Save Project it fixes the issue.

I’m mostly noticing this when using Script Inspector.

Problems with the new default OpenGL core. Can workaround for now with --force-opengl, but working on fixing.

Just an update, this is still happening in 5.3.0f1 with OR without --force-opengl. Using OS X Yosemite / GTX 970, also tried with a Radeon 5870, same result.

Randomly happens in the console, editor windows, window tabs, etc. as others have mentioned. Focusing a window the text snaps back to normal typically but not always.

Example text line:


Should be:

We have one last round of opengl fixes we’ll land for rc2 to attempt, else we’ll be making default go back to the legacy renderer (though leaving the new opengl core as an option)

Noticed someone mentioned to use -force-opengl instead of --force-opengl. Tried it and it does seem to be working so far.

Hi, using legacy renderer in 5.3 have bugs of its own, there is some regression from 5.2.