Hi!
I was creating my own Inspector for a project that I’m working on and realized that there is an InspectorElement that does all the job for me. The thing is that it’s only limited to GameObjects or ScriptableObjects, if I want to inspect a Shader or a Material, the InspectorElement doesn’t work (checking the code, it doesn’t bind to the object).
Is this a current limitation of this component? Investigating a bit I’ve seen that the default inspectors for Material and Shader are using IMGUI instead of the UI Toolkit.
Thanks in advance!