Hi,
currently we get Cloud Build errors again due to “disk full” 
We really need those builds - its so annoying that the Cloud Build service is so ultra unstable. Every second or third build has any issues realted to cloud build 
Is there anything planned to improve this in the future?
Best regards
zkw
Sometimes we also get this error:
10741: [Unity] Receiving unhandled NULL exception
10742: [Unity] Obtained 28 stack frames.
10743: [Unity] #0 0x000001023d3c33 in AssetImporter::GetAssetPathName() const
10744: [Unity] #1 0x00000100e2f030 in UnityExtensions::Initialize()
10745: [Unity] #2 0x00000102640223 in Application::InitializeProject()
10746: [Unity] #3 0x000001026d4615 in -[EditorApplication applicationDidFinishLaunching:]
10747: [Unity] #4 0x007fff91ff5b1c in __CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER__
10748: [Unity] #5 0x007fff91ff5aaf in ___CFXRegistrationPost_block_invoke
10749: [Unity] #6 0x007fff91ff5a27 in _CFXRegistrationPost
10750: [Unity] #7 0x007fff91ff5792 in ___CFXNotificationPost_block_invoke
10751: [Unity] #8 0x007fff91fb2542 in -[_CFXNotificationRegistrar find:object:observer:enumerator:]
10752: [Unity] #9 0x007fff91fb1795 in _CFXNotificationPost
10753: [Unity] #10 0x007fff9645417a in -[NSNotificationCenter postNotificationName:object:userInfo:]
10754: [Unity] #11 0x007fff99f3b355 in -[NSApplication _postDidFinishNotification]
10755: [Unity] #12 0x007fff99f3b0bf in -[NSApplication _sendFinishLaunchingNotification]
10756: [Unity] #13 0x007fff99df5d99 in -[NSApplication(NSAppleEventHandling) _handleAEOpenEvent:]
10757: [Unity] #14 0x007fff99df5843 in -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:]
10758: [Unity] #15 0x007fff964a272d in -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:]
10759: [Unity] #16 0x007fff964a25a7 in _NSAppleEventManagerGenericHandler
10760: [Unity] #17 0x007fff97f17261 in aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned int, unsigned char*)
10761: [Unity] #18 0x007fff97f16fe8 in dispatchEventAndSendReply(AEDesc const*, AEDesc*)
10762: [Unity] #19 0x007fff97f16f04 in aeProcessAppleEvent
10763: [Unity] #20 0x007fff99a6caf9 in AEProcessAppleEvent
10764: [Unity] #21 0x007fff99df1290 in _DPSNextEvent
10765: [Unity] #22 0x007fff99df0226 in -[NSApplication _nextEventMatchingEventMask:untilDate:inMode:dequeue:]
10766: [Unity] #23 0x007fff99de4d80 in -[NSApplication run]
10767: [Unity] #24 0x007fff99dae368 in NSApplicationMain
10768: [Unity] #25 0x000001026ee058 in EditorMain(int, char const**)
10769: [Unity] #26 0x000001026ee869 in main
10770: [Unity] #27 0x000001000023e4 in start
10771: /BUILD_PATH/.mason/buildpacks/unity/bin/compile: line 31: 3928 Abort trap: 6 "${unity_args[@]}"
10772: ! Unity player export failed!
Hi zkw - can you direct message me a link to your project?