Instability of UCB

Hi,
currently we get Cloud Build errors again due to “disk full” :frowning:

We really need those builds - its so annoying that the Cloud Build service is so ultra unstable. Every second or third build has any issues realted to cloud build :frowning:

Is there anything planned to improve this in the future?

Best regards
zkw

Sometimes we also get this error:

10741: [Unity] Receiving unhandled NULL exception
10742: [Unity] Obtained 28 stack frames.
10743: [Unity] #0  0x000001023d3c33 in AssetImporter::GetAssetPathName() const
10744: [Unity] #1  0x00000100e2f030 in UnityExtensions::Initialize()
10745: [Unity] #2  0x00000102640223 in Application::InitializeProject()
10746: [Unity] #3  0x000001026d4615 in -[EditorApplication applicationDidFinishLaunching:]
10747: [Unity] #4  0x007fff91ff5b1c in __CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER__
10748: [Unity] #5  0x007fff91ff5aaf in ___CFXRegistrationPost_block_invoke
10749: [Unity] #6  0x007fff91ff5a27 in _CFXRegistrationPost
10750: [Unity] #7  0x007fff91ff5792 in ___CFXNotificationPost_block_invoke
10751: [Unity] #8  0x007fff91fb2542 in -[_CFXNotificationRegistrar find:object:observer:enumerator:]
10752: [Unity] #9  0x007fff91fb1795 in _CFXNotificationPost
10753: [Unity] #10 0x007fff9645417a in -[NSNotificationCenter postNotificationName:object:userInfo:]
10754: [Unity] #11 0x007fff99f3b355 in -[NSApplication _postDidFinishNotification]
10755: [Unity] #12 0x007fff99f3b0bf in -[NSApplication _sendFinishLaunchingNotification]
10756: [Unity] #13 0x007fff99df5d99 in -[NSApplication(NSAppleEventHandling) _handleAEOpenEvent:]
10757: [Unity] #14 0x007fff99df5843 in -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:]
10758: [Unity] #15 0x007fff964a272d in -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:]
10759: [Unity] #16 0x007fff964a25a7 in _NSAppleEventManagerGenericHandler
10760: [Unity] #17 0x007fff97f17261 in aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned int, unsigned char*)
10761: [Unity] #18 0x007fff97f16fe8 in dispatchEventAndSendReply(AEDesc const*, AEDesc*)
10762: [Unity] #19 0x007fff97f16f04 in aeProcessAppleEvent
10763: [Unity] #20 0x007fff99a6caf9 in AEProcessAppleEvent
10764: [Unity] #21 0x007fff99df1290 in _DPSNextEvent
10765: [Unity] #22 0x007fff99df0226 in -[NSApplication _nextEventMatchingEventMask:untilDate:inMode:dequeue:]
10766: [Unity] #23 0x007fff99de4d80 in -[NSApplication run]
10767: [Unity] #24 0x007fff99dae368 in NSApplicationMain
10768: [Unity] #25 0x000001026ee058 in EditorMain(int, char const**)
10769: [Unity] #26 0x000001026ee869 in main
10770: [Unity] #27 0x000001000023e4 in start
10771: /BUILD_PATH/.mason/buildpacks/unity/bin/compile: line 31:  3928 Abort trap: 6           "${unity_args[@]}"
10772:  ! Unity player export failed!

Hi zkw - can you direct message me a link to your project?