Chocolapps releases Instagram Android/iOS plugin on the Unity Asset Store.
Please report pre- and post buying questions and issues on this thread.
Thank you.
Chocolapps releases Instagram Android/iOS plugin on the Unity Asset Store.
Please report pre- and post buying questions and issues on this thread.
Thank you.
Can you provide step by step instruction on how to implement this on android and ios. I wanna get this but some of your reviews stated that extra steps needed to be taken to make this work. I’m not the most proficient programmer out there but I can follow clearly outlined steps well.
I have a button in my game, and when its clicked, i want to take a screenshot of the screen and post it on instagram.
How would i do that with ur plugin for both ios and android?
Hi claver. Trying your plugin. Is it updated for Unity 5? It seems like the iOS post process PERL script isn’t actually adding anything to the UnityViewControllerBase.mm, although I do have “// TAGGED BY CLAUDE” added to the header file, so the postprocess is running. As a result, XCode errors during build because it can’t find the method _prepareinstagram referenced in RegisterMonoModules.
Have you looked at the Facebook SDK’s post process (they use a framework based in C#) or into subclassing UnityAppController.mm - Unity AppController subclassing. - Unity Engine - Unity Discussions? Either of those might provide a better method than PERL for handling this for a premium plugin.
On Android, if you call the Instagram() method of the Chocolapps_instagram class directly, the social sharing works. You readme says to call PostInstagram, which only sets a boolean and ends there. You might want to update that for others.
Hi claver,
I just bought your plugin,
I have a few questions:
1- How can I get rid of the app selection page? I just want Instagram, not all the sharing apps.
2-How can I post a text along with the image?
Thank you
I face this currently:
Undefined symbols for architecture arm64:
“_preparinstagram”, referenced from:
Chocolapps_instagram_preparinstagram_m814(Object_t*, float, float, MethodInfo*) in Bulk_Assembly-CSharp_0.o
(maybe you meant: _Chocolapps_instagram_preparinstagram_m814_MethodInfo, __Z41Chocolapps_instagram_preparinstagram_m814P8Object_tffP10MethodInfo )
ld: symbol(s) not found for architecture arm64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Solutions please?
Any Support???
I have followed your given instructions while importing the package but while making my build in Xcode I am getting the following error:
Undefined symbols for architecture arm64:
“_preparinstagram”, referenced from:
_Chocolapps_instagram_preparinstagram_m687 in Bulk_Assembly-CSharp_0.o
_Chocolapps_instagram_Instagram_m693 in Bulk_Assembly-CSharp_0.o
(maybe you meant: _Chocolapps_instagram_preparinstagram_m687, _Chocolapps_instagram_preparinstagram_m687_MethodInfo )
ld: symbol(s) not found for architecture arm64
clang: error: linker command failed with exit code 1 (use -v to see invocation)