I am using Unity 3.4 on Windows 7. When I build and run for Android with a Archos 43 connected, I get the following error:
Unable to install APK!
pkg: /data/local/tmp/Package.apk
Failure [INSTALL_FAILED_MISSING_FEATURE]
3234 KB/s (22495720 bytes in 6.791s)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogError(Object)
PostProcessAndroidPlayer:UploadAndStartPlayer(String, String, String, String, String, Boolean, Single, Single, Boolean) (at C:\BuildAgent\work\842f9557127e852\Editor\Mono\BuildPipeline\PostProcessAndroidPlayer.cs:826)
I’m assuming that my game is using a feature not supported on the Archos but which feature?
Looking in the log file I noticed the following :
Unsupported: Hidden/Shadow-ScreenBlur
Unsupported: Hidden/Camera-DepthTexture
Unsupported: Hidden/Camera-DepthNormalTexture
Unsupported: Hidden/Internal-PrePassLighting
Unsupported: Hidden/Internal-PrePassCollectShadows
Unsupported: Hidden/Internal-CombineDepthNormals
Unsupported: RenderFX/Skybox Cubed
Unsupported: Hidden/TerrainEngine/Details/BillboardWavingDoublePass
Unsupported: Hidden/TerrainEngine/Splatmap/Lightmap-AddPass
Unsupported: Hidden/TerrainEngine/BillboardTree
Unsupported: Hidden/Nature/Tree Soft Occlusion Bark Rendertex
Unsupported: Hidden/Nature/Tree Soft Occlusion Leaves Rendertex
Unsupported: Hidden/Nature/Tree Creator Bark Rendertex
Unsupported: Hidden/Nature/Tree Creator Leaves Rendertex
My game is not using any of those assets. Is that the problem and if so how do I remove those assets?