Hi there,
Does anyone know is there a way to install asset store packages from command line? Of course I mean that assets what I bought and download before.
I store my projects at github and I don’t wanna commit a 3rd party content there. It would be great if I could install all dependencies of my project, like NPM or Nuget do it, after clone repo.
You could use the -importPackage command line argument? Ok you have to have it allready installed on your maschine, then you have it in your asset store foleder (C:\Users\USERNAME\AppData\Roaming\Unity\Asset Store-5.x.…).
Wow, it’s great
I known about -importPackages, but I did not know anything about place where downloaded assets stored
Seems it could give me all what I need.
If you need to customize the process (e.g: run some stuff before/after import), you can use it to create your own custom package importer and then use that with the -executeMethod command line argument.
Thanks a lot @liortal , it really help to figure out how everything works. I have implemented my own tool for that
But I still interesting how other developers manage a projects with big amount of 3rd party assets . My point still the same - we should not store all these stuff under the source control, but in this case we should manage used dependencies somehow.
I don’t think the assets are tagged in any way, so there’s no way of really knowing whether an asset came from the asset store or from any other source…
I don’t meant knowing from what source asset came. I wondering if there is information what asset was imported or was created by user. Everything look like there are no such info