I really find it hard to believe one of Unity’s build platforms are not working for more than 2 months, and it hasn’t been a priority fix. I have a game on Gameroom that I cannot update because of this and currently its not working.
Hey! Sorry for the delay.
I think you’re using Facebook SDK 7.10.1, that can cause problems with 5.6. It’s fixed, the patch is on its way, just not released yet.
As a workaround: close Unity, delete Library and Temp folders in your project, reopen it and stay on Facebook SDK 7.9.4 for now.
Fix is going to be released in 5.6.4p2
These errors are not related to the Facebook SDK. How does ‘SceneManagement’ and ‘Color’ issues relate to the Facebook SDK version when the errors are not even coming from code files in the Facebook SDK folder?
thank you jura_z, but I’ve got trouble on same project building win store universal and Gameroom, if it is installed, I’ve to delete then import again…
I installed 5.6.4p2 and I could build for Gameroom, thanks for that.
But now when I switch my project to Android, I get loads of editor errors and the player settings don’t load properly for the platform. Only the ‘Resolution’ and the ‘Icon’ sections load. I closed and re-opened the editor, no difference.
Do I log a new bug for this?
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.PlayerSettingsEditor.OnInspectorGUI () (at C:/buildslave/unity/build/Editor/Mono/Inspector/PlayerSettingsEditor/PlayerSettingsEditor.cs:523)
UnityEditor.InspectorWindow.DrawEditor (UnityEditor.Editor editor, Int32 editorIndex, Boolean rebuildOptimizedGUIBlock, System.Boolean& showImportedObjectBarNext, UnityEngine.Rect& importedObjectBarRect) (at C:/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:1240)
UnityEditor.DockArea:OnGUI()
Hello @Meltdown ,
could you make a new bug report with a repro project for the errors you see when switching the platform to Android? Ideally also after you made the error trigger once so we get them in the editor.log which gets attached to the bug report.
I tried to repro it here on my end but couldn’t make it fail the way you describe.
Hi, I have created a bug report and with a repro project. I even copied just the assets folder to a new folder, re-imported everything and still had the same issue.
Case # 972871
Let me know if you can’t repro that. If not I’ll clear my cache server and send a full project import with Library folder to make sure.