Say I have a prefab with a text component. I could instantiate that object and then get its text component and change the text as necessary.
However, what would I have to do if I wanted to have something instantiated x amount and and reference those copies individually?
For example, I have one card that spawned and its text should be 15 and another one spawns and its text should be 30. How would I assign that without getting each one and doing it manually? Could I preset that from the editor somehow?