Instanced properties?

How are these added in urp shader graph?
Is shader instancing even relevant anymore with SRP batching?

Material Property Block Instancing is on the board to be implemented: https://portal.productboard.com/8ufdwj59ehtmsvxenjumxo82/c/75-material-property-block-instancing?utm_medium=social&utm_source=portal_share

SRP Batcher: Speed up your rendering But that article is 1.5 years old.

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