Instanced Sprite Renderer Example

You guys are awesome! I finally managed to have my rendering system the way I want to with a combined solution from Necromantic’s modified Instanced Sprite Renderer and the rendering solution posted here:

I guess you can set any additional properties for the shader in the MaterialPropertyBlock too? So I could adjust additional properties as long as the shader supports them? That would be neat.

You can see an example of the system here:

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