Hi Guys,
I didn’t know how to explain that in the title, but basically what I’d like to be able to achieve is that when I instanciate a GameObject using Instanciate(), the GameObject that has been created doesn’t have the prefab connection (it doesn’t keep the blue color on its name).
I was wondering if there was a way to do that.
I am instanciating items in the editor (not at runtime) and none of them keep their prefab behavior. So when I change the prefab, they don’t update…
Thanks in advance!