Instanciation Problem

Hello, I am trying to make a spawn spot at a random time spawn a prefab, but I keep getting an error: The name instantiate does not exist in the current context.

Here’s my current code:

using UnityEngine;
using System.Collections;

public class spawnPoint : MonoBehaviour {

	private int randomInt;

	public Rigidbody enemy;

	// Use this for initialization
	void Start () {
	// Update is called once per frame
	void Update () {
		randomInt = Random.Range (0,1000);
		if(randomInt < 501){
			Instanciate(enemy, transform.position, Quaternion.identity);

Thank you in advanced for your help

Hi, you are writing it wrong, it’s Instantiate, not Instanciate.