I am instancing around 50 prefabs at a time. They are small physics objects with box colliders. x and y axes are locked on rotation and z is locked on position. Mostly everything works, but as shown in the image I am getting some of them sticking together… the two hexagons on the outside are comprised of two or three instead of just one. I am instancing them into mostly the same location, just slightly randomized on x. So I can see how two might be placed into the same location… but thought the physics engine would resolve it.
Ideas?
I spaced out the instancing, just doing it over more frames, and it mostly eliminated them occupying the same space.