Hi!
So, these messages started to appear out of nowhere in the console:
Instancing: Property 'unity_RenderingLayer' shares the same constant buffer offset with 'unity_LODFade'. Ignoring.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Instancing: Property 'unity_RenderingLayer' shares the same constant buffer offset with 'unity_LODFade'. Ignoring.
UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemWrapper:Internal_ScriptableRuntimeReflectionSystemWrapper_TickRealtimeProbes (bool&)
This person had a similar issue a few months ago , but there are some differences in the message.
I actually don’t have any idea what does it mean lol, but surely this isn’t normal, right? It doesn’t cause me any issue, but it’s quite annoying.
Should I submit a bug report?
I’m using URP 12.1.2 in Unity 2021.2.7