Instancing: Property 'unity_RenderingLayer' console message

Hi!

So, these messages started to appear out of nowhere in the console:

Instancing: Property 'unity_RenderingLayer' shares the same constant buffer offset with 'unity_LODFade'. Ignoring.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Instancing: Property 'unity_RenderingLayer' shares the same constant buffer offset with 'unity_LODFade'. Ignoring.
UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemWrapper:Internal_ScriptableRuntimeReflectionSystemWrapper_TickRealtimeProbes (bool&)

This person had a similar issue a few months ago , but there are some differences in the message.
I actually don’t have any idea what does it mean lol, but surely this isn’t normal, right? It doesn’t cause me any issue, but it’s quite annoying.

Should I submit a bug report?

I’m using URP 12.1.2 in Unity 2021.2.7

Necro but bug is still active, even in 2023.3. It’s triggered by the SpeedTree shaders when “Use Rendering Lights” option is enabled in the URP asset.

I’m getting this right now in Unity 6000.32f1.7976.6254. Haven’t solved it yet but it’s super annoying. Just started happening recently for no apparent reason. Only thing new I started doing is playing with rigidbody objects, but I doubt that is related. It causes thousands and thousands of errors. I basically can’t use the error list anymore, though otherwise everything seems to run fine.

I tried turning off LOD Cross Fade hoping maybe that would do something, but it didn’t help. I don’t see a “Use Rendering Lights” option that Kronnect mentioned.