So i ran onto this problem And i can’t seem to know how to fix it.
I Want It To Instantiate Into A Parent Without GameObject Errors Like Having The GameObject Put In A Different GameObject Than What I Needed.
GameObject gameobj;
void Start()
{
Instantiate(gameobj);
// make it inside a parent
//not run into gameobject errors
//can be repeated
}
im sorry if this is too much
im a bit beginner in these things.
thanks
Zuku