Instant Animation Transition

Like the title says I want my animations to transition instantly. I have been playing around with the settings for a while now and searched for solutions on the internet, but there is always a delay between animations.

What I mean with delay is that I have enemies that stand still and display their Idle animation. When the game calls them to hunt the player they start walking, but the walking animations starts 1-3s later.

This is how my animator controller looks, I’m using integers to swap between different animations from any state, because this seems to work best for my game.

This is how every transition looks. I double checked and they all have the same settings.

My question is what settings do I need to have zero delay between animations or what else can cause this delay?

If you need more information I’m happy to help this has been bothering me for so long.

Have you unchecked ‘Has Exit Time?’

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But my unity version doesn’t seem to have “Exit Time” setting, or where can I find it?

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