Just putting this out here in case anyone else has similar issues that they’ve traced?
I’ve been working on a backup of my project in Unity 5 beta for a while now and it’s going pretty smoothly aside from trying to build for iOS on my windows machine. I can build to Android fine but I get an instant crash with beta 14 to beta 18. My project is far too large to submit a bug report and I think it’s possibly some assets I have in the project as i can build to iOS with another simpler project.
So before I start going through my project, can anyone share anything they’ve come across that’s similar?
Have you tried deleting the contents of cache and temp, then reopening the project in unity?
I also had a very similar problem when updating to b17-18 where an instant death occurred when building for ios. Another thing I did was went into /ProjectSettings and deleted all that I thought was non-important or easy to re-enter. (the only ones I believe I left were TagManager and InputManager).
It worked for me.
(ps. deleting only when Unity is closed of course)
OK guys, thanks for your help. I managed to find the issues. I had some iOS plugins for GameCenter and other iOS features in the project. I deleted all those and it’s now building fine. I’ve not added them back in to the project yet, so I’m not sure it’s a permanent issue or some issue to do with upgrading the project. Reimporting might fix it though.
What I did notice is that I had multiple files that should of been overwritten that didn’t and have a number after them.
eg:
someFile.dll
someFile 1.dll
someFile 2.dll
Not sure if this is a feature of Unity 5 or a bug but I’ve noticed it for quite a few of my files and it’s a hassle deleting the extra copies.