help how to get the game to run on Facebook Instant Games, the game doesn’t load completly. I tried a lot of combinations and i have no ideas
<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>XXXXXXX</title>
<style>
html,
body {
background: #00000;
width: 100%;
height: 100%;
overflow: visible;
padding: 0;
margin: 0;
}
div#gameContainer {
background: transparent !important;
position: absolute;
}
div#gameContainer canvas {
position: absolute;
}
div#gameContainer canvas[data-pixel-art="true"] {
position: absolute;
image-rendering: optimizeSpeed;
image-rendering: -webkit-crisp-edges;
image-rendering: -moz-crisp-edges;
image-rendering: -o-crisp-edges;
image-rendering: crisp-edges;
image-rendering: -webkit-optimize-contrast;
image-rendering: optimize-contrast;
image-rendering: pixelated;
-ms-interpolation-mode: nearest-neighbor;
}
</style>
</head>
<body>
<div id="gameContainer">
<canvas id="unity-canvas" data-pixel-art="false"></canvas>
<script src="Build/web.loader.js"></script>
<script src="https://connect.facebook.net/en_US/fbinstant.6.3.js"></script>
<script>
var canvas = document.querySelector("#unity-canvas");
var config = {
dataUrl: "Build/web.data",
frameworkUrl: "Build/web.framework.js",
codeUrl: "Build/web.wasm",
streamingAssetsUrl: "StreamingAssets",
companyName: "XXXXXXXX",
productName: "XXXXXXX",
productVersion: "1.1.6",
};
FBInstant.initializeAsync().then(function () {
FBInstant.setLoadingProgress(100);
});
FBInstant.startGameAsync().then(function () {
game.start();
})
var scaleToFit;
try {
scaleToFit = !!JSON.parse("true");
} catch (e) {
scaleToFit = true;
}
function progressHandler(progress) {
var percent = progress * 100 + '%';
canvas.style.background = 'linear-gradient(to right, white, white ' + percent + ', transparent ' + percent + ', transparent) no-repeat center';
canvas.style.backgroundSize = '100% 1rem';
}
function onResize() {
var container = canvas.parentElement;
var w;
var h;
if (scaleToFit) {
w = window.innerWidth;
h = window.innerHeight;
var r = 1280 / 720;
if (w * r > window.innerHeight) {
w = Math.min(w, Math.ceil(h / r));
}
h = Math.floor(w * r);
} else {
w = 720;
h = 1280;
}
container.style.width = canvas.style.width = w + "px";
container.style.height = canvas.style.height = h + "px";
container.style.top = Math.floor((window.innerHeight - h) / 2) + "px";
container.style.left = Math.floor((window.innerWidth - w) / 2) + "px";
}
createUnityInstance(canvas, config, progressHandler).then(function (instance) {
canvas = instance.Module.canvas;
onResize();
});
window.addEventListener('resize', onResize);
onResize();
</script>
</div>
</body>
</html>