Hi, inas.
Please try contents of article just above, you too.
This asset has just been made recently, so it is not yet enough information of different with my environment.
I am sorry for troubling you but thanks for your consideration.
Hi, kbm.
Sorry to have delayed reply, I examine properly and reply in a few days.
Thank you for your waiting.
Hi myouji, thanks for your reply. It’s no problem, I solved the problem already, no help needed.
Hi, kbm.
OK. Because of your quick reply, I will bigin next work.
Hi, Triple type.
Thank you for your cooperate.
I modified the suspicious points and submitted a new version.
It will be displayed Version1.11 of this asset in the asset store about a week or so.
Please wait a little and try use that new version.
And I appreciate if you will tell me it works properly or not.
Version1.11 is OUT.
From this version, shader is not displayed the setting items in Inspector window.
They are changed from the inspector window of script.
(Or change the variable by writing script)
For Triple type, inas
Please check the problem has been fixed in this version.
i’m sorry… the bad news.
Instant Mask 1.11d
Unity 5.1.2.p1
Windows 8.1
AMD Radeon R9 270X DC2 TOP D5
For TripleType
Fmm… It seems the shader is not still working properly.
If there is a definite bug in the shader, Unity should output an error log.
What is output on the console window when you play the scene?
And sorry again, please try the under package is displayed properly or not.
(write after day: the package was already deleted)
For TripleType
There is no clue on my side where is wrong point now, so it is the only way to look for clues
I have you try some of the files that the stepwise changed in your environment.
I hope to support you individually by exchanged email because the files include source code.
If you are okay, send an email to the following address.
myoujing4@gmail.com
Hi, there.
It will be released Version1.11e of this asset in the asset store about a week or so.
This version fixed that the shader did not work well depending on some environment.
If this asset have not been drawing the part of demo in your environment until now,
please try this virsion.
I hope you enjoy it!
ver 1.11e
very good.
no problem.
thank you.
Hi, TripleType.
That’s good, and thank you for your reporting.
I hope this asset help you make a good game!
Hello!
Is Unity UI Image supported for masking and invert masking (make holes in sprites)?
Also could you provide list of supported platforms?
Thank you.
はじめまして。
早速ですが質問です。
scroll view のマスクを instant mask を利用して リストの端と端を徐々に消えていくといった事は出来ますでしょうか?
お手数ですがご返答お願いします。
Hi, Webjema.
Sorry, I have busied in near a few months, so I was late to reply to you.
This asset can work in UnityUI with Image or RawImage component
(such as Button and ScrollBar are made of Image component so those are can be masked)
and can make holes in sprite.
But caution point in sprite animation.
Sprite animation is made the various pieces of one picture, and this mask works to that base picture.
About platform, this asset is made by using the standard behavior of Unity,
so it should work on any platform of Unity supported.
mc-shimadaさん、こんにちは。
Unity標準のMaskコンポーネントのように、設置以下のUnityUIを全て一括マスクする挙動を
アルファ有りで行うといったことを想定しているのかなと思いますが、残念ながらこれは不可能です。
ただしScroll ViewはImageコンポーネントなどの集合体ですので、この一つ一つのパーツに
アルファマスクをかけるようなことは可能です。
しかし現状Unity製のゲームでスクロールUIが徐々に消えていくような場合は、透明~半透明~背景画像に
徐々に変わるようなアルファ画像をカメラ手前に置くなどがたぶん多いと思います。
(中に配置したボタンなどの処理も含めて簡単なので)
この場合のアルファ画像をゲーム内で動的に作ったりといった事もこのアセットの役割になります。
Hi Myouji,
This is what I want to do; I want to take one building image and separate it into 5 pieces (object). Each pieces is a stage of the building being built…from ground floor to complete building. Each piece needs to animate separately.
Can Instant Mask handle more than 3 masks. Is there a method if I want 2 more to a single file or does it has to be a separate file?
Thanks,
Eric
Hi, Eric.
I am sorry if I different understanding, you want two more mask in one target?
Is there a method if I want 2 more to a single file or does it has to be a separate file?
I do not know a little around here, so if my understanding is wrong, I want you to tell me in such simple image.