Instantiate a Gameobject and AddForce to it (Rigidbody2D)

I need to instantiate a GameObject at certain intervals from an empty gameobject called spawnpoint and add force to the instantiated object. With the script that I have written the initiated gameobject spawns and seems to move along the correct vector but after traveling for like 2 centimetres it almost like hits an invisible wall and falls down, even with a force of lets say 10000. The script is attached to the empty gameobject called spawnpoint. What should I do? I’ve read many answers here concerning the same subject but none of them have helped. Here’s the code I have now:

public class BombSpawnAddForce : MonoBehaviour {

	public Transform spawnPoint;
	public GameObject ballPrefab;
	public float delay = 0.01f;
	public float force = 0.01f;




	void Start () 
	{
		
		InvokeRepeating ("Spawn", delay, delay);
		
	}



	void Spawn() 
	{

		GameObject ballInstance;
		ballInstance = Instantiate (ballPrefab, spawnPoint.transform.position, spawnPoint.rotation) as GameObject;
		ballInstance.rigidbody2D.AddForce(new Vector2 (3,5) * force);
	}



}

You need to make ballPrefab a RigidBody2D