Hi all,
I have a main game script in c# that is successfully instantiating prefabs. On my prefab I have just attached a script exposing three public properties. I can see these properties in the property inspector.
Is it possible to set those properties through c# code at the same time as I instantiate the prefab?
Thanks - got it working now
– anon80159108Great! Glad I could help!
– Jacob-Aldridge