I am wondering if there is a performance difference between loading a prefab into the game vs creating a gameobject programatically. I guess I can do either way, but was wondering if one is faster than the other, or if one takes less memory.
Let’s say I have 200 objects as prefabs and I only want to select 5 of them, vs. figuring out which 5 I want and then just creating them through code. Is there a huge memory difference between having those 195 prefabs not being used?
Like I said I can do it either way, and I don’t think there would be a performance hit but just wanted to see if the community knew any different.
The only thing I could think of is that if the prefabs are big in size that would be the only disadvantage, but I think they would be small so we can rule that out as a factor.
Any insight would be great!
Thanks,
Will