Hi, I see in script reference, it do it like this – > http://unity3d.com/support/documentation/ScriptReference/Object.Instantiate.html
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public Rigidbody projectile;
void Update() {
if (Input.GetButtonDown("Fire1")) {
Rigidbody clone;
clone = Instantiate(projectile, transform.position, transform.rotation);
clone.velocity = transform.TransformDirection(Vector3.forward * 10);
}
}
}
and that is my script but doesn’t work it.
the prefab have attached a Rigidbody
using UnityEngine;
using System.Collections;
public class Weapon : MonoBehaviour {
public int power = 100;
public int numBullets = 20;
public int velocity = 20;
public Rigidbody ammo;
private Transform canon;
void Start () {
canon = transform.Find("CanonAK47");
}
void Update () {
Rigidbody bullet;
bullet = Instantiate( ammo , transform.position,transform.rotation);
bullet.velocity = transform.TransformDirection(Vector3.forward*velocity);
Physics.IgnoreCollision( bullet.collider,transform.root.collider);
}
}
And the error is that – >
Assets/MyScripts/Weapon.cs(35,17): error CS0266: Cannot implicitly convert type UnityEngine.Object' to
UnityEngine.Rigidbody’. An explicit conversion exists (are you missing a cast?)
thanks for your help !!!