Instantiate * a var : int

I’ve run into a slight problem, well… here’s the problem.
I’m making a script to cut down trees,
Each tree has it’s own log count.
I want to Instantiate amount of objects = log count,
Any help would be greatly appreciated.
Thanks for reading!

var MaxLogs = 100; // Max logs of tree
var Logs = 0; //this doesn't matter
var Tree : GameObject;//type of tree

function TreeDead () 
    // Instantiates 10 copies of prefab each 2 units apart from each


    var prefab : Transform;

    for (var i : int = 0;i < 10; i++) {
       Instantiate (prefab, Vector3(i * 2.0, 0, 0),


Instead of Instantiates 10 copies of prefab, i want it to Instantiates amount of logs, so if var Logs = 4; Instantiates 4 copies of prefab

for(int i = 0; i < logCount; i++)
Instantiate([log object], [location to spawn], [log object rotation to spawn]);

Good luck on your Minecraft spoof. :wink: