Instantiate an image, equally in a circle and rotate it away from the center?

I want to create bullets around the gun so that they are in a circle. And rotate them away from the gun. I can do this manually but I want it to be automatically done by code.

And the order of the bullets has to start from the top and go to the right.

I appreciate any help I can get.

This is what it looks like manually

the easiest way i can think of is to use a parent object in the center

GameObject pivot;
	GameObject [] bullets;
	float space;
	int amount;
	void Start () {
		amount = 12;
		space = (float)360 / (float)amount;

		pivot = new GameObject ();
		bullets = new GameObject[amount];
		int i = amount;
		while(i>0){i--;
			bullets *= GameObject.CreatePrimitive(PrimitiveType.Cube);*

_ bullets*.transform.position = new Vector3(pivot.transform.position.x,_
_
pivot.transform.position.y+6,_
_
pivot.transform.position.z);_
_ bullets.transform.parent = pivot.transform;
pivot.transform.Rotate(0,0,space);*_

* }}*

I figured it out myself. Here is the code if anyone ever needs it in the future.

float totalBullets =  30; //Total Images To Create
float radius = 50; //How Far The Image should be away from the center
Transform CenterPos = GunImage.transform; //The Center Position"

for (int i = 0; i < totalBullets; i++)
{
      float point = i / totalBullets;
      float angle = (point * Mathf.PI * 2);
      float x = Mathf.Sin(angle) * radius;
      float y = Mathf.Cos(angle) * radius;
      Vector3 pos = new Vector3(x, y, 0) + CenterPos.position;
      Image myImage = Instantiate(BulletImage, pos, Quaternion.Euler(0, 0, -Mathf.Rad2Deg * angle, CenterPos);
}

And then if you need to change the size of the image through code you can use this

myImage.rectTransform.sizeDelta = new Vector2("Width", "Height");

And if you want to drag and drop the Image into the Inspector.
You have to create a Prefab that has an Image Component and then you have to select the image you want in the prefab.