Hey! I’m trying to instantiate an object when I collide with it and it works, the problem is that I want that object to disappear and then that same object appear in another place, I have used destroy but the thing is that once I try to grab it for the second time it throws a null reference exception because the object cant be accessed anymore since it’s destroyed. I also tried setting renderer and collider to false but it is the same issue… any answers??, Thanks a lot in advance!!!
if(other.gameObject.tag=="bad")
{
cylinder.transform.localScale+= new Vector3(-1,0,-1);
}
else if(other.gameObject.tag=="good")
{
cylinder.transform.localScale+= new Vector3(1,0,1);
Instantiate (cube,new Vector3(Random.Range(-30.0F, 30.0F), 0, Random.Range(-30.0F, 30.0F)),transform.rotation);
Instantiate(good,new Vector3(Random.Range(-5.0F, 5.0F), 0, Random.Range(-5.0F, 5.0F)),transform.rotation);
Destroy (other.gameObject);
Hahaha! thanks!, it was so obvious!
– ogotera