Hey guys so currently im trying to spawn an object and then set its tag before the object runs its “Start and Awake functions”. Is there a way to ensure the tag is set before the object “Awakes”.
This is what im using to create the object and set its tag but after the Instantiate the object
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GameObject clone = (GameObject)Instantiate(Casey, Player1.position, Quaternion.identity);
clone.tag = “Player1”;
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