As the title said.
This is my showtext script.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ShowText : MonoBehaviour
{
public static Text myText;
public static ShowText Texting;
public AIBulletG green;
public AIBulletR red;
public bool showText;
public float showDuration;
// Start is called before the first frame update
void Start()
{
myText = GetComponentInChildren<Text>();
Texting = this;
showDuration = 5f;
}
// Update is called once per frame
void Update()
{
if (!AIBulletG.bullet.dead) {
gameObject.transform.position = new Vector2(AIBulletG.bullet.transform.position.x, AIBulletG.bullet.transform.position.y + 0.15f);
}
if (!AIBulletR.bullet.dead)
{
gameObject.transform.position = new Vector2(AIBulletR.bullet.transform.position.x, AIBulletR.bullet.transform.position.y + 0.15f);
}
}
}
I have my text coded in my bullet as well.
with this.
ShowText.myText.text = hp.ToString();
I also get error saying object is destroyed and file still trying to access it.
Is it possible to instantiate the text on the spawned object?